Counterplay Games developed Godfall for PC and PS5 platforms but needed a trusted partner to help port and optimize the PS4 version of the game. The PS4 porting and optimization process ran parallel to the PS5 and PC development to ensure a timely release window.
The client set a list of specific performance goals for us. Dragon's Lake began its work with an in-depth analysis of the project to identify the key bottlenecks, challenges, and solutions needed.
Was necessary to reach target performance
Was necessary to reduced load on both GPU and CPU
Was necessary to squeeze the game build PS4 into around 4.5-5GB
DLE was instrumental in the successful porting of Godfall to PS4. The team has exceptional understanding of the engine and is immensely knowledgeable in console limitations. They provided outside the box solutions to our unique challenges, and were 100% dedicated even under extreme pressure. DLE has been an important partner for Counterplay Games and provided the support we needed and more.
Despite a very tight and challenging schedule for the estimated amount of work, especially for the target performance requirements of stable 30 fps, Dragon’s Lake demonstrated a high level of competence with precision quality standards that provided technically perfect solutions.
Thanks to the great cooperation with the client’s team, we achieved the goal of delivering superior results using technical and porting expertise, quality standards, and optimization know-how.
We are grateful for the opportunity to work on such a great title and excited about our chance to further develop this beautiful game along with our partners at Counterplay Games.