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Dragons Lake case studies

Read our in-depth stories on how we've helped build high-end games for major publishers and game studios
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Full game development Porting Co-development
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  • Full game development
  • Porting
  • Co-development
Porting

We can’t share details of this project just yet. Please feel free to check some of our other cases.

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Life is Strange: True Colors
Co-development

People Can Fly lacked the top-tier technical talent to deal with engineering complexities. Learn how we worked side by side with our partner's internal team to help improve and optimize core engine subsystems.

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Outriders
Co-development

We can’t share details of this project just yet. Please feel free to check some of our other cases.

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The Quarry
Porting

Counterplay Games needed a trusted partner to help port Godfall to PS4. To ensure a timely release window, we started the porting process while the PS5 and PC versions of the game were still in development.

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Godfall
Co-development

We can’t share details of this project just yet. Please feel free to check some of our other cases.

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F1 22
Full game development

We can’t share details of this project just yet. Please feel free to check some of our other cases.

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Bluelight Inc.
Co-development

We can’t share details of this project just yet. Please feel free to check some of our other cases.

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Weird West
Porting

System Era Softworks hired Dragons Lake to make a turn-key Switch port of their complex sandbox adventure game. Read on to learn how we managed to port all the advanced features of Astroneer to one of the most challenging platforms.

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Astroneer
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